UPDATE : 24-04-20
- Throne of the Four Winds
Previously, there was a crucial bug where the platforms would disappear, making the raid impossible. This is now corrected & fixed
Dragonsoul: Delete non-working "travel to the deck of the skyfire" npc, and handle it blizzlike with the dragon
Dragonsoul: Improvements to Hagara
Dragonsoul: Fixed Nethestrasz dragon flying.
Dragonsoul: Twilight Siege Breaker - corrected the health.
Dragonsoul: Fixed an issue with Ultraxion, where he didn't move to the platform, and wasn't selectable.
- Added missing aura (Moonlit & In Shadow) to npc Time-Twisted Nightsaber. It was missing before.
- Corrected damage of Time-Twisted Nightsaber
- Corrected damage of Time-Twisted Sentinel
- Added missing aura to npc Time-Twisted Sentinel. It was missing before.
- Corrected damage of Time-Twisted Huntress.
- Added missing to npc Time-Twisted Huntress, it was missing before. Also added the mount attached to the npc.
- Fixed kill credit of quest "Archival Purposes" from Echo of Tyrande
- Fixed kill credit of quest "Archival Purposes" from Echo of Baine.
- Fixed kill credit of quest "Archival Purposes" from Echo of Sylvanas.
- Fixed kill credit of quest "Archival Purposes" from Echo of Jaina.
- Fixed wrong type-flag on npc, Time-Twisted Sorceress, and added missing core-script.
- Fixed wrong type-flag on npc, Time-Twisted Footman, and added missing core-script.
- Fixed wrong type-flag on npc, Time-Twisted Priest, and added missing core-script.
- Fixed wrong type-flag on npc, Time-Twisted Rifleman, and added missing core-script.
- Fixed a missing npc aura to a bunny npc, related to the fight of Echo of Jaina.
- Fixed wrong type-flag on npc, Infinite Suppressor, and added missing core-script.
- Fixed wrong type-flag on npc, Infinite Warden, and added missing core-script.
- Corrected creature byte id, to boss: "Murozond".
- Improved Murozond flight event in the start.
- Fixed wrong type-flag on npc, Time-Twisted Drake, and added missing core-script.
- Fixed wrong faction on creature Baine's Totem, at Echo of Baine boss-fight.
-- End Time: Corrected health, damage, level, faction on 70 npcs'.
-- Hour of Twilight: Corrected health, damage, level, faction on 120 npcs'.
- Fixed an issue where Life Warden dragons couldn't be clicked on, resulting in not being able to proceed to the last boss.
-- Well of Eternity: Corrected health, damage, level, faction on 150 npcs'.
Well of Eternity:
- Fixed the Thrall gossip. It now displays properly, so that you can now start the event.
- Fixed the Thrall gossip for the second event.
- Fixed the Thrall gossip for the third event.
- Fixed Jindo damage
- Fixed Trash mob damage beeing way too high
- Fixed Zanzils zombies and other trash
- Fixed Gurubashi Spirit's dealing only 1 dmg
- Fixed Shadow of Hakkar beeing friendly BEFORE the fight
- Fixed cache of madness event trigger
- Fixed Venomous Effusion
- Fixed Bloodlord Mandokir
- Fixed Venoxis Venom Effusion Stalker
- Fixed Venoxis Venom Effusion Pathing
- Fixed all Zul'Gurub spawns
-- Zul'Aman improvements
- Fixed Jan'Alai spawn
- Fixed Dragonhawk Egg Spawn for Jan'Alai
- Fixed Daakara
- Fixed Daakara Trash spawn + entrance trash spawn
-- Vortex Pinnacle Trash Mob fixes
-- Corrected some entries in the Vortex Pinnacle
-- Fixed Deadmines heroic spawns + correct equipment_id.
-- Fixed Halls of Origination levels, faction, damage, equipment and some SAI related things in there.
-- Corrected an equipment ID and an entry in Blackrock Caverns
-- Corrected a damage issue on a npc in The Stonecore.
- Fixed Harbringer of darkness heroic (levels, damage & health).
-- With this fix, high prophet barim will stop getting stuck in the Repenteance event and works as intended.
- Fixed - Warlock - Curse of Guldan will no longer spread out to all targets (no matter if they were friendly or not)
- Fix Twilight Highlands "Demon Chain" Quest
- Fix Portal to Vashjir porting horde players to alliance position
- Paladin: Fixed "Divine Storm" no longer generating Holy Power randomly, you have to atleast hit 4 targets.
- "Swoop" wouldn't immobilize the target and where "Last Stand" wouldnt increase the pets current health.
- Legendary Quest Staff conditions (Firelands molten giant trigger still missing)
- Fixed Crouching Tiger, Hidden Chimera
- Fixed a tol barad npc looping 24/7 in his current script
- Fixed hunter spell: Freenzy
- Fixed Echo of Light ticking wrong healing amount
- Fixed Piercing Shots ticking wrong damage amount
- Improvements to the pet behavior. Pets will now run towards the victim until they reached the right range, and hereby cast the spell the owner ordered the pet to cast, instead of report: "Too far away" error.
- Hunter pet: If you set hunter pet spells on autocast, they should not cast it 24/7, only if you enter combat.
- Fixed an issue where Demonic Part would bug your attack command for pets (Warlock). fix!
- Fixed a LoS issue:
- Fixed a pet visual issue.
- Fixed an item swapping crash.
- Death Knight - Death Grip 49576 - If you Death Grip a target which is immune (Deterrence as example), and as soon as deterrence ends, Death Grip isnt on cooldown and you can cast it on players over and over.
- T12 2 Part Resto Druid - 99013 Aura - should have 40% change to restore 1% base mana on lifebloom tick, instead if restores 100% mana all the time
- T12 2 Part Holy Paladin - 99067 Aura - Should have 40% chance to restore 6% of base mana - restores 100% aswell
FIXED but changed damage to the lower instead of higher - T12 2 Part Ret Paladin - 99092 Spell - Should deal 15% of the Crusader Strike damagen done over 4 seconds, it deals less
- T12 2 Part Mage 99061 Aura - Should Summon a Mage that helps you in combat and casts a spell depending on your current spec
- T12 2 Part Rogue 99173 Aura - Burning Wounds has the same bug as Piercing shots and echo of lights, ticking up to millions of damage
- Paladin - Ancient Fury now dividing the damage amongst all targets (currently all targets get hit for the same amount, like 30k+ depending on AP)
- High Priestess Azil - Removing the correct shield on heroic difficulty instead of looping 24/7 (makes her unkillable)
- Throne of the Tides - Shock Blast by Lady Naz'jar is not interruptible (which it should be)
- Halls of Origination:
- Elevator is missing a script, can only clear the first bosses
- Rogue, Vanish doesn't remove combat in PvE cases.
- Random Stats from crafting professions
-- There are a few items in the game you can craft which should get random stats upon crafting, doesn't work, you always get 2 basic stats = agility and stamina
- Loot system
-- If you are in a group with atleast 1 people (so atleast 1 more than you) and an item drops, which is Bind on Equipped and you "Greed" on it, it will always get soulbound - correct way would be to only be soulbound on need
-- Elixir Master, Potion Master and Transmutation Master doesn't work, I made tons of it and it never procced (you are also able to learn all 3 ingame, which is wrong)
-- Into the Realm of Shadows doesnt give you the mount as a death knight ID 12687.
-- Quest ;Through the dream - didn't complete in the end; ID 25325
-- 2 Glutton spawns
--- Deadmines On heroic (85)
- Glubtok spawns at level 16
- Helix Gearbreaker sits on a Oak Lackey at level 15
- Some trash mobs spawns at level 15
- Foe Reaper 5000 spawns at level 16
- Every mob is missing (LFG 85 HC)
- The raid is locked via the portal. (can be entered with gm on)
- Every mob in there is missing.
-- Zul Aman
- Gong Gong at the beginning is missing if the dungeon are entered though the portal (No LFG)
- Jan Alai is missing, And players can therefore not get to Halazzi.
- Hex Lord Malacrass is only visible with gm on.
- Daakara missing.
-- End Time :
-- Azura Dragonshrine - Players can not collect more than 15/16 fragments. and therefore the battle cannot begin.
-- Transit device is not porting players to the right bosses
- Fixed an issue where ghouls in the instance would always be friendly.
-- Dire Maul
- Gordok Spirit can not be killed, even tho his health is 1
- Adjusted Lady Naz'jar loot
-- The gordok spirit cannot die The Gordok spirit has 1/1 hp but cannot die for some reason.
-- The temple of atal'hakkar :
- npc id 27604
- Jammal'an the prophet keeps yelling shield be down! rise up atal'ai! rise up! over and over and never stops.
-- Molten Core
- Players cannot get into Molten core.
- One boss is missing in Molten Core (Majordomo)
FIXED now + added the trash mobs together with it.
-- Tol Barad:
- Only GMs can open the doodad talbarad gates 1 at Tol Barad (Bridge)
- The "Doodad tool barad door 1" at Bardon hold can be closed, and if you do so,
- It cannot be opned again, therefor players can not enter the raid.
-- The Ruthless Gladiator sets are missing from NPC : Knight-Lieutenant T'Maire Sydes & Blood Guard Zar'shi
- Improvements to instance entrance requirements (access_requirements)
- Corrected 12 achievements.
- Cleaned two un-necessary database-tables in world.
- Fixed 4 area triggers.
- Fixed two missing area-triggers on boss: Scourgelord Tyrannus
- Improvements to baseXP.
- Cleanedup in report_quest table.
- Improvements to research_sites
- Admiral Ripsnarl : Seems to be over-tuned, one shot bots including player.
-- Strands of the Ancients
Demolishers in that same bg have like only 42k hp, making it killable so fast.
-- ICC Battleship improvements.
- Regeneration system for the NPCBots!
FIXED (Complete rework). The previous hacked mana fix with potion is now removed, and the "blizzlike" system of regeneration has been applied to the bots!
This will be a more clean and better performance for the npcbots, in terms of mana and health re-generation.
NPCBots: Priest keep buffing
-- Players are not getting Valor/Justice Points after defeating bosses in raids and dungeons.
-- Darkweb Victim, NPC
- Location: Drak'Tharon Keep inside the Draknid Lair
- What it does: It attacks you and chases you, stays at 0% hp and doesn't die
-- Blackwing Lair
- The last boss can't be target by players - Nefarian - NPC - World of Warcraft
-- Black Temple
- Illidan boss fight cant be activated by talking to Akama.
-- Novos The Summoner, NPC (Boss encounter)
- Location: Drak'Tharon Keep
- What it does: The add wave in phase 1 spawn way too fast and way too many. (Never ends)
- What it should do: There is usually an interval of 10-15 seconds between add waves in phase 1.
Should be improved so that it actually ends now. They still spawn fast, as based on some sniff data, but it actually ends now.
-- The orb of command used to enter Blackwing lair is not working.
Fixed one gossip issue related to it.
- Fixed an issue where gossip npcs wouldn't stop, when the player talked to them.
Fixes NPC problem
- Fix an issue where invisible creatures in Deadmines would hit the player since it was invisible but didn't have the passive state. Fixes
- Fixed the dragon flying part in Grim Batol. You can now jump on the dragons and they will fly when you do so (after you kill their net).
- Fixed Doris Chiltonius and Sergeant Thunderhorn selling wrong items.